AI Insights · Timothy · July 2022
Top 5 Basketball Games on Android in Germany Q2 2022
Discover the performance of the top 5 basketball games on Android in Germany during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top five basketball games on the Android platform in Germany showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared.
Mini Basketball from Miniclip.com saw its weekly revenue peak at approximately $1.4K at the end of March before gradually declining to around $554 by mid-June, with a slight recovery to $1K by the end of June. Weekly downloads started strong with over 10K in late March but dipped significantly to around 2.3K by the end of May, only to slightly recover to 3.8K by the end of June. Active users also saw a downward trend from almost 20K in late March to a low of 8.3K in early June, ending the quarter at around 9.8K.
Basketball Stars: Multiplayer, also by Miniclip.com, experienced modest weekly revenue fluctuations, peaking at $895 at the end of June. Downloads fluctuated around 4K weekly, with a notable increase to over 4.8K at the end of May. Active users grew steadily from 11.5K in late March to around 15.3K by the end of June.
Basket Battle by Supersonic Studios LTD, launched in late April, saw impressive growth in weekly downloads, starting from 13.7K in mid-June and reaching 28.3K by the end of June. Its active user base also increased significantly from 12.2K in mid-June to 56.4K by the end of June. Revenue figures, though minimal, showed an upward trend from $1 to $20 within the same period.
Basketball Arena: Online Game from Masomo Gaming had steady weekly revenue, peaking at $503 in early June. Downloads saw a notable spike to over 5.7K at the end of May but averaged around 3K for most of the quarter. Active users increased from 9.2K in late March to a peak of 11.6K at the end of May, before stabilizing around 9.1K by the end of June.
NBA LIVE Mobile Basketball by ELECTRONIC ARTS showed consistent weekly revenue, with a peak of $893 at the end of June. Weekly downloads remained relatively stable around 3K, with a slight peak of 3.6K in early June. Active users hovered around 29.9K throughout the quarter, peaking at 33.4K in late May.
For more detailed insights into these apps and other mobile game trends, visit Sensor Tower.